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Neuer Patch...
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Verfasst am: 30. 04. 09 [17:24]
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Sabato
Leo
neu hier
Themenersteller
Dabei seit: 09.04.2009
Beiträge: 26
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Ist euch auch die extreme Verbesserung der KI im neuen Patch aufgefallen, bei mir gehts momentan richtig rund. Kriege ohne Ende,.. kleine Rasse revoltiere gegen größere oder werden eben von einem Volk ohne umschweife annektiert. Ich hab mich sehr gewundert als Hannover eine größere Seeflotte aufstellte und Schwedens Handelsstraßen blockierte. Find ich wirklich angenehm diese Änderung |
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Verfasst am: 30. 04. 09 [17:53]
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Vampire
Christian
neu hier
Dabei seit: 10.03.2009
Beiträge: 25
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jupp... hab ich auch gemerkt und war positiv davon überrascht, endlich kommt mal n´bisschen Action in das Ganze...^^ vorher hat mich so gut wie niemand angegriffen... ich hab auch so das Gefühl, das der Handel etwas schwieriger zu meistern ist, hab jedenfalls geringere Erträge - glaub ich zumindest |
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Verfasst am: 30. 04. 09 [18:19]
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Mittelerde-Fan
Frederic
HYPER Cucumber Moderator [FRIKADELLENZAUBER]
Dabei seit: 24.06.2008
Beiträge: 2166
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Meint ihr den KI-Mod der auch beim "Darthmod" dabei ist? "Und dann kam's Elfmeterschießen.
Wir hatten alle die Hosen voll, aber bei mir lief's ganz flüssig!" (Paul Breitner) |
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Verfasst am: 30. 04. 09 [18:54]
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beton0815
El Presidento
Knackwurst-Terrorist
Dabei seit: 11.03.2009
Beiträge: 554
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Gibts nen neuen Patch? http://steamcommunity.com/groups/EmpireTotalWarDe
http://beton0815.hat-gar-keine-homepage.de/ Denken schadet der Verblödung |
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Verfasst am: 30. 04. 09 [19:50]
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Mittelerde-Fan
Frederic
HYPER Cucumber Moderator [FRIKADELLENZAUBER]
Dabei seit: 24.06.2008
Beiträge: 2166
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Allso bei mir wurde nichts aktualisiert....?! "Und dann kam's Elfmeterschießen.
Wir hatten alle die Hosen voll, aber bei mir lief's ganz flüssig!" (Paul Breitner) |
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Verfasst am: 30. 04. 09 [20:09]
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beton0815
El Presidento
Knackwurst-Terrorist
Dabei seit: 11.03.2009
Beiträge: 554
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[-]April 29, 2009 - Empire: Total War Update Released Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Crash Fixes Fixed crash when disbanding generals unit Fix for crash on trying to merge ships from port into ships next to port Fixed rare crash relating to boarding Fixed crash to do with reinforcing armies Fixed crash on revolution video attempting to play Fixed crash for double clicking on sinking ship on campaign map Fix for crash on merging units but moving into fort before army arrives Fixed several crashes related to rakes Fixed crashes relating to battles when running Czech or German versions of the game Fixed crash on moving army into region of faction player has military access and then cancelling military access Fixed crash on trying to exchange ships between 2 fleets Fixed crash on spamming move orders to puckle guns locked in melee combat Fixed hard lock on inviting host to their own MP game Fix to prevent loading of mod causing crash post patch Various end turn crash bugs fixed Fixes to crash bugs relating to completion of revolutions Some fixes relating to merging and disbanding Fix for several crashes in land battles Several crashes relating to attacking cities fixed Several load save game crashes fixed Campaign Armies now placed correctly on battlefields in relation to campaign Fix for nearby ships sometimes not being included as reinforcements for battles Fix for incorrect numbers sometimes showing on trade routes Units with limits on how many can be recruited now show how many are available Various fixes relating to rakes and infiltrating Fixes relating to problems moving armies/merging into army's right next to settlements Various trade bug fixes Fix for moving agent from settlement moving army instead of agent Fix for several bugs relating to military access and armies being in regions Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired Fix for sallying out armies breaking siege at times even when losing the battle Fix for bugs relating to capturing ships on returning to campaign map from naval battle Land Battle Improvements to path finding have been made Some fixes to units not garrisoning buildings Fort gate ownership made clearer with faction flags appearing at the gatehouse Fix for problem relating to artillery unlimbering after being ordered to limber Fix for puckle guns moving on their own in some circumstances Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes Fix for missile cavalry not reloading when out of combat Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles Quebec episodic land battle fixed ground type in deployment area Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen Naval Battle Several fixes for ships clipping into each other Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack Crew uniforms improved to make identification of the crew type and faction easier Defending ship is not allowed to fire cannons anymore during boarding procedure Improved naval grouping UI and group movement made Improvements made to ship collisions to reduce chance of ships getting stuck Fix for sail damage not being shown when volumetric effects turned on Multiplayer Various fixes for joining games/game lobby issues Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances Long riflemen and winged hussars removed from early era battles Fix for insufficient funds always showing on unit cards even when enough money is available Player name is now displayed on unit tooltips Team chat is now displayed in a different colour AI Basic fix for AI being unable to move army by fleet Aggression of factions in campaign improved, as well as tweaks to diplomacy Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes Siege battle AI improvements made Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches Miscellaneous Delete save game button added to save game list View replays button added to single player Play Battle menu Various sound fixes and improvements Various incorrect text messages fixed Fixes to various graphical glitches with display of walls Fixes made for stuttering videos Fix for several game option settings not being saved correctly, including settings such as floating flags Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army Armour and shield values are now added into melee defence value shown on unit cards Lots of other small and minor bug fixes Balancing Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level Ship recruitment and upkeep costs have been increased in campaign Various balancing and cost adjustments to improve multiplayer land battle balance Ship costing improvements made for both campaign and multiplayer Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign Extra Note We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch http://steamcommunity.com/groups/EmpireTotalWarDe
http://beton0815.hat-gar-keine-homepage.de/ Denken schadet der Verblödung |
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Verfasst am: 30. 04. 09 [20:13]
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Mittelerde-Fan
Frederic
HYPER Cucumber Moderator [FRIKADELLENZAUBER]
Dabei seit: 24.06.2008
Beiträge: 2166
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Hui, da haben die aber schon das ein oder andere gemacht.^^ "Und dann kam's Elfmeterschießen.
Wir hatten alle die Hosen voll, aber bei mir lief's ganz flüssig!" (Paul Breitner) |
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Verfasst am: 30. 04. 09 [20:17]
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myron
Krainzy
Brotaufstrich-Genießer
Dabei seit: 17.03.2009
Beiträge: 94
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Es gibt keine langgewehrschützen mehr auf früh ;-((((((((((((((((((((((((( |
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Verfasst am: 30. 04. 09 [20:26]
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beton0815
El Presidento
Knackwurst-Terrorist
Dabei seit: 11.03.2009
Beiträge: 554
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Wenigstens n neuer Patch. Da muss ich mir aber den Wecker für Morgen früh stellen. Mal testen was der so zu bieten hat http://steamcommunity.com/groups/EmpireTotalWarDe
http://beton0815.hat-gar-keine-homepage.de/ Denken schadet der Verblödung |
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Verfasst am: 01. 05. 09 [09:59]
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Lord_Gothm8
Michael
neu hier
Dabei seit: 31.03.2009
Beiträge: 10
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beton0815 schrieb: Wenigstens n neuer Patch. Da muss ich mir aber den Wecker für Morgen früh stellen. Mal testen was der so zu bieten hat wundert mich. Bei mir geht alles den Bach runter. Hatte ich vorher nach einem turn noch 18000, kommt jetzt auf einmal nichts mehr. Einen Stack aufgelöst. Gerade noch auf ausgeglichener bilanz. Ha haa. Sonst habe ich praktisch in allen provinzen ausser einer in england und einer grenzprovinz in Frankreich praktisch keine einheiten mehr. Und die kosten erst noch neu horrend viel. Völlliger mist, sorry. Find das update scheisse und in die falsche richtung. Müll! |

