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Neuer Patch...

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Verfasst am: 30. 04. 09 [17:24]
Sabato
Leo
neu hier
Themenersteller
Dabei seit: 09.04.2009
Beiträge: 26
Ist euch auch die extreme Verbesserung der KI im neuen Patch aufgefallen, bei mir gehts momentan richtig rund.

Kriege ohne Ende,.. kleine Rasse revoltiere gegen größere oder werden eben von einem Volk ohne umschweife annektiert.
Ich hab mich sehr gewundert als Hannover eine größere Seeflotte aufstellte und Schwedens Handelsstraßen blockierte.

Find ich wirklich angenehm diese Änderung icon_smile.gif
Verfasst am: 30. 04. 09 [17:53]
Vampire
Christian
neu hier
Dabei seit: 10.03.2009
Beiträge: 25
jupp... hab ich auch gemerkt und war positiv davon überrascht, endlich kommt mal n´bisschen Action in das Ganze...^^ vorher hat mich so gut wie niemand angegriffen... ich hab auch so das Gefühl, das der Handel etwas schwieriger zu meistern ist, hab jedenfalls geringere Erträge - glaub ich zumindest icon_smile.gif
Verfasst am: 30. 04. 09 [18:19]
Mittelerde-Fan
Frederic
HYPER Cucumber
Moderator [FRIKADELLENZAUBER]
Dabei seit: 24.06.2008
Beiträge: 2166
Meint ihr den KI-Mod der auch beim "Darthmod" dabei ist?

"Und dann kam's Elfmeterschießen.
Wir hatten alle die Hosen voll,
aber bei mir lief's ganz flüssig!"
(Paul Breitner)


Verfasst am: 30. 04. 09 [18:54]
beton0815
El Presidento
Knackwurst-Terrorist
Dabei seit: 11.03.2009
Beiträge: 554
Gibts nen neuen Patch?

Verfasst am: 30. 04. 09 [19:50]
Mittelerde-Fan
Frederic
HYPER Cucumber
Moderator [FRIKADELLENZAUBER]
Dabei seit: 24.06.2008
Beiträge: 2166
Allso bei mir wurde nichts aktualisiert....?!

"Und dann kam's Elfmeterschießen.
Wir hatten alle die Hosen voll,
aber bei mir lief's ganz flüssig!"
(Paul Breitner)


Verfasst am: 30. 04. 09 [20:09]
beton0815
El Presidento
Knackwurst-Terrorist
Dabei seit: 11.03.2009
Beiträge: 554
[-]April 29, 2009 - Empire: Total War Update Released

Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Crash Fixes


Fixed crash when disbanding generals unit

Fix for crash on trying to merge ships from port into ships next to port

Fixed rare crash relating to boarding

Fixed crash to do with reinforcing armies

Fixed crash on revolution video attempting to play

Fixed crash for double clicking on sinking ship on campaign map

Fix for crash on merging units but moving into fort before army arrives

Fixed several crashes related to rakes

Fixed crashes relating to battles when running Czech or German versions of the game

Fixed crash on moving army into region of faction player has military access and then cancelling military access

Fixed crash on trying to exchange ships between 2 fleets

Fixed crash on spamming move orders to puckle guns locked in melee combat

Fixed hard lock on inviting host to their own MP game

Fix to prevent loading of mod causing crash post patch

Various end turn crash bugs fixed

Fixes to crash bugs relating to completion of revolutions

Some fixes relating to merging and disbanding

Fix for several crashes in land battles

Several crashes relating to attacking cities fixed

Several load save game crashes fixed


Campaign

Armies now placed correctly on battlefields in relation to campaign

Fix for nearby ships sometimes not being included as reinforcements for battles

Fix for incorrect numbers sometimes showing on trade routes

Units with limits on how many can be recruited now show how many are available

Various fixes relating to rakes and infiltrating

Fixes relating to problems moving armies/merging into army's right next to settlements

Various trade bug fixes

Fix for moving agent from settlement moving army instead of agent

Fix for several bugs relating to military access and armies being in regions

Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired

Fix for sallying out armies breaking siege at times even when losing the battle

Fix for bugs relating to capturing ships on returning to campaign map from naval battle


Land Battle

Improvements to path finding have been made

Some fixes to units not garrisoning buildings

Fort gate ownership made clearer with faction flags appearing at the gatehouse

Fix for problem relating to artillery unlimbering after being ordered to limber

Fix for puckle guns moving on their own in some circumstances

Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes

Fix for missile cavalry not reloading when out of combat

Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles

Quebec episodic land battle fixed ground type in deployment area

Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen


Naval Battle

Several fixes for ships clipping into each other

Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack

Crew uniforms improved to make identification of the crew type and faction easier

Defending ship is not allowed to fire cannons anymore during boarding procedure

Improved naval grouping UI and group movement made

Improvements made to ship collisions to reduce chance of ships getting stuck

Fix for sail damage not being shown when volumetric effects turned on


Multiplayer

Various fixes for joining games/game lobby issues

Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances

Long riflemen and winged hussars removed from early era battles

Fix for insufficient funds always showing on unit cards even when enough money is available

Player name is now displayed on unit tooltips

Team chat is now displayed in a different colour


AI

Basic fix for AI being unable to move army by fleet

Aggression of factions in campaign improved, as well as tweaks to diplomacy

Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies

Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes

Siege battle AI improvements made

Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches


Miscellaneous

Delete save game button added to save game list

View replays button added to single player Play Battle menu

Various sound fixes and improvements

Various incorrect text messages fixed

Fixes to various graphical glitches with display of walls

Fixes made for stuttering videos

Fix for several game option settings not being saved correctly, including settings such as floating flags

Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army

Armour and shield values are now added into melee defence value shown on unit cards

Lots of other small and minor bug fixes


Balancing

Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level

Ship recruitment and upkeep costs have been increased in campaign

Various balancing and cost adjustments to improve multiplayer land battle balance

Ship costing improvements made for both campaign and multiplayer

Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign


Extra Note

We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch

Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch


Verfasst am: 30. 04. 09 [20:13]
Mittelerde-Fan
Frederic
HYPER Cucumber
Moderator [FRIKADELLENZAUBER]
Dabei seit: 24.06.2008
Beiträge: 2166
Hui, da haben die aber schon das ein oder andere gemacht.^^

"Und dann kam's Elfmeterschießen.
Wir hatten alle die Hosen voll,
aber bei mir lief's ganz flüssig!"
(Paul Breitner)


Verfasst am: 30. 04. 09 [20:17]
myron
Krainzy
Brotaufstrich-Genießer
Dabei seit: 17.03.2009
Beiträge: 94
Es gibt keine langgewehrschützen mehr auf früh ;-(((((((((((((((((((((((((

http://game5.zarenkriege.de/signatures/de/world_6/16535.jpg
Verfasst am: 30. 04. 09 [20:26]
beton0815
El Presidento
Knackwurst-Terrorist
Dabei seit: 11.03.2009
Beiträge: 554
Wenigstens n neuer Patch. Da muss ich mir aber den Wecker für Morgen früh stellen. Mal testen was der so zu bieten hat

Verfasst am: 01. 05. 09 [09:59]
Lord_Gothm8
Michael
neu hier
Dabei seit: 31.03.2009
Beiträge: 10
beton0815 schrieb:

Wenigstens n neuer Patch. Da muss ich mir aber den Wecker für Morgen früh stellen. Mal testen was der so zu bieten hat


wundert mich. Bei mir geht alles den Bach runter. Hatte ich vorher nach einem turn noch 18000, kommt jetzt auf einmal nichts mehr.

Einen Stack aufgelöst. Gerade noch auf ausgeglichener bilanz. Ha haa. Sonst habe ich praktisch in allen provinzen ausser einer in england und einer grenzprovinz in Frankreich praktisch keine einheiten mehr.

Und die kosten erst noch neu horrend viel. Völlliger mist, sorry.
Find das update scheisse und in die falsche richtung. Müll!